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AI Insights · Timothy · July 2024

Top 5 Boat Games Performance in the US for Q2 2024

Discover the performance trends of the top 5 boat games in the United States during Q2 2024, including metrics on downloads, revenue, and weekly active users.

Top 5 Boat Games Performance in the US for Q2 2024

During the second quarter of 2024, the top 5 boat games on a unified platform in the United States showcased varied performance trends across downloads, revenue, and weekly active users. Here is a closer look at the specifics for each game, based on data from Sensor Tower.

My Cruise from EYEWIND LIMITED saw a peak in weekly active users, climbing from approximately 212K in early April to 336K by the end of June. Downloads for the game fluctuated but generally trended downward, starting at around 41K and ending at about 30K. In terms of revenue, the game experienced a decline from $16.3K at the beginning of the quarter to $15.8K by the end.

Submarine Jump! by Kwalee Ltd experienced a downward trend in downloads, starting at around 16K and dropping to approximately 9K by the end of June. The game’s weekly active users also saw a decline, from about 35K in early April to 21.6K at the end of June.

Ship Simulator: Boat Game from Azur Interactive Games Limited showed a notable decrease in downloads, starting at roughly 9.3K and plummeting to about 1.9K by the end of June. Despite this, weekly active users remained relatively stable, fluctuating around 100K throughout the quarter. Revenue for the game peaked at about $664 in mid-May but dropped to zero by the end of June.

World of Warships: Legends PvP by WARGAMING Group Limited had a mixed quarter. Downloads started strong at around 16.6K in early April but saw a significant drop to zero by mid-May. Revenue, however, remained more stable, peaking at approximately $14.2K in late May before tapering off to $8K by the end of June.

Flippy Race from Ketchapp experienced a steady performance in downloads, starting at about 4.9K and ending at approximately 4.9K by the end of June. Weekly active users saw minor fluctuations, staying around the 27K mark throughout the quarter. Revenue for the game showed slight variations, peaking at $429 in early April and ending at $346 by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024